Oh, and yes - they did say “banana slamma” approximately 400-times per episode. Apparently we’re less judgemental about GGI cartoons that look like they were made on an N64. This show didn’t make much of a splash in America, but they sure played the hell out of it up here in Canada. Oh, and apparently the makers of this cartoon thought the musical-style that really said “Frogger” was barbershop quartet. “Handsome Anthropomorphic Frog Run Over by Truck For 40th Day in a Row! So, the frog in Frogger is some sort of ace reporter? Does he just allow himself to be squished on the road daily and report on that? If Atari had made a Pole Position based on this intro they’d still be kings of the industry. Talking computer cars filled with knock-off Star Wars creatures racing on the surface of what looks to be the Death Star! Also, the car turns into a boat…and a hovercraft! As for the theme song - it sounds like a song that was cut from the Top Gun soundtrack for overshadowing all the other songs with its awesomeness. The cartoon on the other hand - holy sh-tcrap, this intro makes it look awesome. So, remember Pole Position? It was the old Atari game where you drove an F1 car over a flat green landscape. So, without further ado, here 14 of the most ridiculous/ridiculously awesome video game cartoon intros… Some were memorable due to being terrible/completely baffling, some because they legitimately kicked ass. The shows themselves might not have been great, but a lot of them made up for that (sort of) with some truly uh, memorable intros/theme songs. Compared to most of them Street Sharks and The Cow Boys of Moo Mesa looked like The Wire and The Sopranos respectively. Most of these game-based cartoons sucked - like really sucked. The game also introduces 5 different characters created specifically for the game: Amon, Dulton, Rebecca, Eddie and Cheng-Fu.So, back in the 80s and 90s when Saturday morning cartoons still existed, it seemed like around half of them were based on video games. The game brings back Abobo and Marian from the original installment, as well as Burnov from Double Dragon II: The Revenge as playable characters. In the home versions, both Duke and Shuko are playable by entering a secret code. The first opponent can be chosen by the player. In the single-player mode, the player competes against all ten of the regular characters (including a clone of their own) before facing against Duke and Shuko in the game’s final two matches. There are ten regularly selectable characters in the game and two boss characters, for a total of twelve characters. However, the characters are depicted in a more anime-like style and only five of the game’s twelve fighters are actually featured in the movie Burnov and Duke are from previous Double Dragon games and the rest are new characters created specifically for this game. This includes the appearances of a submerged Hollywood Sign, the appearance of the Dragon Wagon in Billy’s stage, the Lee brothers’ transformation technique, Marian’s depiction as a gang leader, and the inclusion of Koga Shuko as the game’s final opponent. The characters and settings are inspired by the Double Dragon movie, which featured prominently in the game’s intro. Other techniques available in the game include dashes, air guards, air throws, and down attacks (which allows characters to jump over and attack their opponent while they are momentarily unconscious on the ground). “Charge moves” are usually performed by executing the command of a regular special move and pressing two attack buttons simultaneously at the end instead of just one. The less health the character has, the quicker it will fill up. The player’s character and his or her opponent have a super move meter called the “charge meter”, overlaid over the character’s health gauge. Instead, there are four attack buttons of varying strength and speed, which can perform punches or kicks depending on the character’s position. One of the unique aspects of Double Dragon is the lack of specific punch and kick buttons like other fighting games. The game plays like a conventional one-on-one fighting game. There are ten characters to choose from, including Billy and Jimmy and the game has colorful interactive backgrounds, screen zooming, over-the-top special moves and with the inclusion of double jumps, combos, charges for the losing player and counter hits, there is plenty of room for advanced fighting strategies. Released around the same time as the film of the same name and loosely based on its story, this installment in the Double Dragon series also moves away from the traditional roam-the-streets-fighting to a pure one-on-one fighter.
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